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Motion Capture Anytime, Anyplace, Anyone!
By Jeasy Sehgal
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NZ$8,500 minimum target
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Motion Capture Anytime, Anyplace, Anyone!
Project 2018-05-14 12:40:05 +1200
Often any project be it a new game title, a short film or feature film is restricted due to funding for the project. The realm of high quality VFX, Animation, Post Production is a daunting feat to overcome for many. An entire motion capture studio in one markerless suit enables creators on all levels to turn any space into a professional motion capture stage anywhere, anytime and at short notice.
Till date, conventional motion capture rigs, using visual markers and an assortment of infrared cameras for Full Body Motion Capture was strictly limited to big studios with major funding, costing tens of thousands of dollars and making it prohibitively expensive or restrictive technology.
Now you can have a full body motion capture studio in your office space, basement, sound stage, or lounge. Once the motion capture data is recorded, it can be easily translated into full body animation rigging for VFX, Film, Video Games, Commercials and more.
Graphic Monk is a multidisciplinary production house located in Auckland, New Zealand incorporating UI/UX Design, Motion Graphics, Film Production & Editing, Martial Arts Swordsmanship Training as well as Stage Combat Training for Actors and Performers. We use creative and tech solutions to bring your ideas to life.
It is exciting times ahead for Graphic Monk as we venture into the realm of Full Body Motion Capture for Film, VFX, Games, Commercials VR / AR.
We need your help to bring the power of full body motion capture for full immersive story telling via the medium of VR Filming, Game Development, and more.
As a contributor you can help us achieve our goal of research and development of this technology, equipment purchases and setup. In return you get the opportunity to test drive the tech gear with us.
When we think of motion capture these days, most of us think of high budget, high tech films like Avatar, Lord of the Ring, Hobbit, King Kong, Planet of the Apes. Behind the scenes footage from films of this kind are responsible for putting motion capture in the eyes of the non-animator public.
Often any project be it a new game title, a short film or feature film is restricted due to funding for the project. The realm of high quality Visual Effects, Animation, Post Production is a daunting feat to over come for most story tellers.
An entire motion capture studio in one marker-less suit enables creators on all levels to turn any space into a professional motion capture stage anywhere, anytime and at short notice.
We want to help Indie Film Makers, Game Designers, VFX Artists, Animators to make high-quality content without the funding restrictions.
The actor / performer puts on the suit like regular clothes, we calibrate the software to visualize the sensors on the suit. At the hit of a button professional MoCap is now affordable as never before.
The technology behind the mocap system is wireless and with a range of up to 100 meters, thus eradicating the need of bulky wire systems. This enables anyone to capture human motion data anywhere.
The intuitive software allows for real time visualization of your motion capture to track real-time movement and to translate it into popular 3D animation software like MAYA, Blender, Unity 5, Unreal Engine 4, Motion Builder.
We are crowd funding to help us purchase the body suits including the marker-less technology sensors, computer and software solution to visualize real-time mocap data. The funds will help create a series of prerecorded mocap setups for use in film VFX, game, animation, etc.
In order for us to achieve this, we need to raise a minimum of NZ $8,500 for 1 suit. This will enable us to offer this innovative service to indie filmmakers, studios and game developers.
By backing our campaign you are helping us make motion capture more readily accessible and affordable for all. Plus you get motion capture services for your next project be it an Indie Film, Game, VFX MoCap Workflow for your Film Post Production, MoCap for your next Animation project.
We need up to three months to setup the MoCap service into a fully immersive story telling medium.
We also aim to offer premade MoCap sequence templates of numerous armed, unarmed, stunt and similar actions ready to be purchased by filmmakers, game developers to rig their 3D characters with the MoCap data ready to render.
The People Behind Motion Capture Anytime, Anyplace, Anyone!
Graphic Monk Ltd is lead by Jeasy Sehgal, with a background in 3D Animation and Character Development, Advertising, Graphic Design, Film Editing, VFX, UI/UX Design along with a passion for Martial arts, Swordsmanship, teaching and training Actors and Performers in the art of performance combat for Film, TV, Stage and MoCap.
Experienced Founder with a demonstrated history of working in the design industry.
Skilled in WordPress, Typography, Web Design, Art Direction, and Page Layout. Strong entrepreneurship professional with a Diploma in Film and Television focused in Post Production from South Seas Film & Television School. Industry Best Practice Certification from Weta Group Park Road Post Production.
A skilled Swordsman, Fight Director, Fight Trainer for Stage Combat for Film & Stage. Currently looking for new projects globally in Feature Films, Short Films, TV and Web Series, Motion Capture Acting and more.
Current Motion Capture limitations
16/05/2018 at 9:02 PM
There is currently a limitation for the motion capture data such that the markers give on the hands give relative position but the finger tracking is still a few months away and currently in prototype stages being tested for conformity.
The prop sensors should be up and running by mid to end of 2018 for validating the prop sensor relative to the joint sensor. This is also in testing and is look great.
We will keep you updated and feel free to ask any questions you may have. We'll try our best to answer. :)
Please help us reach our goals and get this wonderful service for all Indie Film makers, Game Developers, and Animator by backing or pledging for a perk.
Estimated Delivery of Perks
16/05/2018 at 9:01 PM
We are super excited about this crowdfunding campaign and your support to make it a success.
We hope to start delivering on our perks starting September 2018 on a first come first basis.
Thank you once again for seeing our vision and helping us bring it to life.